2012年1月29日星期日

Popular software: the Super meat boy fresh meat meal _ games

"Sina game zhuangao, reprint, please indicate the source"

(Published in January 2011 in popular software)

Feel great, crossing crazy, but also makes it harder for no mercy! It is a new star in the independent game--Super meat boy (Super Meat Boy).

The success of the Super meat boy is not done overnight. In 2009, its predecessor of the flesh-eating boy (Meat Boy) in the form of Flash game sensation independent games sector, direct developer Edmund McMillen is the leading authority of Indie Games level figures. This guy had participation of the firmament (Aether) independent game making, but also for the fame of the spatio-temporal illusion (Braid) creation of animated image. The Super meat boy is on the basis of the previous game, invade mature works in the commercial market, October 2010 on sale first XBLA version, you get unprecedented praise. Said so much, is this juicy meat block how can do it?

01-to get the OK to stretch, needs not only skills, you also need imagination

02-one of the crossing points. Main character from the rhythm box, also known (Bit-Trip-Beat), he can stay in the air for a long time

Forever old bottle new wine

Independent games have been developed extremely confused "art categories", which has focused on the emotion interaction, retro style, original kernel, there are also many mix elements of works, only surprise, did not do it. They MMORPG have in common is the unique--of the temporal and spatial illusion, and you can control the flow of time; in the book the spirit prison (Limbo), narrative learning about mystery subjects. Super meat boy at first glance seem less of these first-tier Gaming Act artfully to get what one wants, each related goal is the operation of Meat Boy passing by various organs, reaches his lover ? bandage girl's location. Only two buttons, a control acceleration, the other for jumping, are among the most traditional Mario game, and no props can use. The only thing you can count on, that is, Jump! Jump? Jump?

Another hurdle to 03-Vortex zone, not only images of sound into the GB style, after customs clearance for Nintendo's tribute to Bo people smile

04-game is too difficult sometimes if carved. Figure, to fall on the platform, all of the trick is: luck

05-crossing shadows, you can only rely on their intuition to tackle!

But don't think that thousands of people, in fact, go to the other extreme of the Super meat boy. Six world hurdle was almost covered in dozens of road past 2D platform game you can have it all challenges, maybe more. Like Locke, who along with the rhythm of the steps of the Flash? It's cool, but is always too top board games short. So don't worry, this design of the Super meat boy stretching to the realm of Marathon, was more fun, was quick to let people by love and hate! There are those who can make through a black hole, as is the time-space shuttle, (Portal) know God out of a 2D pixel version. Also have lured missiles blasted channel, using bunkers to stop Ray, floating in the air floating swing sth No more nonsense, no cumbersome system, only on the strength of the finger test. You play each level will feel familiar, but not all the same.

06-use magnetic barrier attaches great importance to the skills, players need to compactly operations Meat-Boy air floating

07-hell portal of Guanzhong appears as if the time-space shuttle, General

Mario

Core part of the game is enough to make you think of Mario's uncle. Not their key configuration is similar, in fact, the Super meat boy, there is no question mark to get you to the top, Meat Boy does not become large, let alone throw fireballs. No, is not what I mean--I was referring to the challenges implied by ultimate Mario game, you end up with each love platform jumping of the man-the most severe players will try to speed customs clearance. Read up to Super Mario Brothers game? They drove Mario for coins take for granted, press the b key to jump, such as natural and smooth all the way, only purpose is faster than the opponent to fall closed bottom banner. Every concern of the Super meat boy is in Mario Power full on rhythm, not only the rhythm of the music and to the high opinion of you fighting to Faster, level design itself has no players stay in the same place. Accelerator keys not to show off your skills, you must at all times in the games according to it, knowing the dangers and must make a vigorous effort.

Although the Super meat boy full with old style of the game, feeling it was a style of contemporary independent games. Meat Boy more believable than the Mario jump, breath out dozens of one-just a piece of cake, even if it elastic-wall also continue unabated, can even accelerated in the middle of the jump. As opposed to stronger is its inertia, could not easily brake car, even if you didn't do anything, will slide into the pit, eventually creating a "all player hands but was like dancing on the wire" feeling. Because of this, it points to will be designed to be so crazy, each pixel is filled with various instruments of torture, each instrument can turn you unloading eight sections, the protagonist of the last century 80 's, which are clearly "mission impossible", Meat Boy jumping abilities make him in these bodies in relative ease, also ensures that a certain degree of freedom.

These elements are combined, it became a matter of nerves taut at all play Horror games times "hateful little game".

Hard! More difficult!

Yes, such a combination of exquisite pieces, this should not have too many complaints, but in a spirit of be fault finding, I still want to point out that the difficulty of the game on the high, and were a little embarrassed of them! In most cases, we will soon know how to clear customs, but over and over again planted on the extreme points of design. Requires perfect operation in order to place in the game abound, checkpoints more difficult is not progressive enough--this bit too stimulating for beginners. It lacks a compromise, where different level everyone can enjoy.

08-organ arrangement has come to the point of madness and afraid to leave players with little means

Gaming is just cross the border has been hard enough, but when you look back the progress of the game, only to discover that the iceberg. Most of the checkpoints is set with a bandage, access to it not only requires great skill, sometimes you want to reverse. In addition, when you get A+ after the evaluation, barriers also opens the "Dark World" approach, that is, in the world, more difficult than table world douzeng several times. Another challenge is the game of "hide off", that is, whirlpool area. To enter a whirlpool area, first best Horror games of all you have to be found in the hurdles, their entrances. They are often was more subtle than bandages set, and sometimes the open time limit. When you access the image and sound effects will be transformed into a Nintendo game style of the old host (such as the SFC or the Game Boy), the difficulty will be higher, of course. Was a horrible, whirlpool areas each related only to Meat Boy 3 life if you checked out, unfortunately, can only be returned at the beginning of hurdles before playing again.

There are whirlpool zone difficulty is not so high, but rather through other independent games, create completely different experiences. Good news is, not all of these challenges without return, when you collect a certain number of bandages, or after you get through a crossing points, it will unlock other independent role in the game to use (some of who? A guess). Despite their speed than Meat Boy, but shenhuaijueji. In other words, depending on the situation with a different role to tackle than Meat Boy easier, and play more! It could have used to get past the players own certain points, but using their premises are the first to get through those hurdles! This was quite contrary to the intention.

09 Meat Boy did not attack, Boss battle can only rely on intelligence combating win

But there is no more to complain about, the Super meat boy is a full of original wild "meat meal", clean refreshing art effect; music by sculptors across from independent territories, both momentum and the strong rhythm of the raging storm; rage tempestuously; mass, with infinite depth barriers that can turn to finger cramps.

There is no doubt that it is an independent game of 2010 the most competitive, but it's going, the difficulty is high and there is no room for maneuver.

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