The first half hour of Enslaved: Odyssey to the West could elicit feedback from jaded and cynical any fan of action / adventure. Still the same, thinks it, seeing how the camera dollies in on the same circular hallways that we have seen a thousand times in the same old rusty spaceship.
Oh! Look! a stocky man, shirtless, and hair brush with shoulders bigger than my head. He developed abdominal muscles so that they look like blisters and he brandished a big stick. It is surely our hero.
This course has a stooge, in this case a gun redhead who is good at nothing but hack computers to open doors. When not busy with that, she looks at our hero's muscular wondering eyes and mouth open. She wondered if perhaps she has not seen his photo on the cover of a gay magazine. She has an ass so prominent that it should probably bounce several times before stabilizing when she sits and she is wearing tight pants and a bustier that underscore its generous curves.
The decor is also familiar. We find ourselves yet again in a post-apocalyptic wow gold American city. It is this time in New York, and there is talk of planes crashing into skyscrapers and tattered American flags. To drive the point home, there is a civic monument covered with photographs of missing people, a way of evoking a sense of loss used in all disaster movies shot since September 2001.
Hope that Trip has the Nurofen in her handbag
Well, I stop with my sarcastic remarks, because even if the first half hour of Enslaved would want anyone to vomit in the mouth, the following deserves more attention. When the game progresses, you realize that this is not an action / adventure lambda. It's true we will find some pictures and ideas that have already been seen before, but it is still more interesting and catchy it seems a priori. In short, Enslaved is a bit special.
This is partly due to a production budget result. The mere fact of using celebrities does not guarantee that a game is successful (the proof is given us in Wheelman starring Vin Diesel, Tony Hawk RIDE and all that may imply a sister Olsen). Yet it is paying in this case.
Impressive symphonic music by Nitin Sawhney really enhances the gameplay, whether you are engaged in an intense sequence of platforms accompanied by a string ensemble or nervous now hover over a plank gravitational background choir. Andy Serkis, Gollum from Lord of the Rings, was the model for the motion capture, and it shows in the fluidity, agility and grace with which impressive moves the main character.
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Enslaved
Then there is the story, which was co-written by Alex Garland - best known for writing the screenplays for "The Beach" and "28 Days Later." Which brings us to the really important news: Enslaved well be a video game, his scenario is not one to make me want to tear the skin of the face and it holds up.
It is true again that there are some cliches, but unlike so many games, Enslaved resists the temptation to constantly comment on the characters by what happens (hello Alan! Slept well) and what that they feel with long convoluted sentences that person never uttered in real life.
The cinematics are short, fast-paced and beautifully performed, either at the dubbing or facial animations. The relationships between the characters are believable and some passages are really moving.
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